Adrie Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is red. Her fierce violet eyes like to dwell on things.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is afraid of women and trembles around them
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Adrie and her spouse have recently divorced.
Motivation: Retire the richest woman in the east; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Ugly. Bonds: Poor. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Emerald Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She wears a small hat to hide her balding. Her copper eyes lackadaisically let the world flow into them.
Personality: This woman loves painting and to teach people painting more than just about anything. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. White pearl (70 gp). 1 Banded mail.
Nija Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. She keeps her long white hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a forest tribe. Nija liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero
Flaws: Addict, Impulsive, Fearful. Bonds: Nature, Adventurer. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 380 gp.
Morkral Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" eastern man, he is typically in his Interpreter uniform. His chestnut hair is braided into rings. His eyes are brown and catlike.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Insane, Forgetful. Bonds: Job, Criminal record. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 130 gp.
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