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NPC Generator

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Advanced [show]


Vapula Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Vapula Ecstasy, Female Tiefling Rogue 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up in a very large beehive style do. This brown eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. A true patriot, Dworic would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a slaver, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 13 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Bonds: Attractive, Poor, Military, Mentor. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Dworic Aranore, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Performance +2, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his orange fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Shadow Grass, Male Tabaxi Paladin 2
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. Red garnet (150 gp). Sard (60 gp).


Social Check DCs


Agnes Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is well kept. She is very pretty but has cold, dead eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Agnes Ilphelkiir, Female Half-Elf Ranger 2
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs

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