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NPC Generator

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Advanced [show]


Emerald In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a axe. She has no fur. Her hazel eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born the only child of a wealthy merchant. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and retire the richest woman in the east

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Emerald In the Storm, Female Tabaxi Druid 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp.


Social Check DCs


Portia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She dresses in red turtlenecks beneath a white coat with tan slacks. Her chestnut hair is thinning but still full. Her eyes are likewise brown.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gifted student she started as a Bellfounder, but she got bored and became a Junk Dealer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and to be a bellfounder again

Ideals: Pacifist. Bonds: Enemies, Religious, Job, Adventurer. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Portia Jamjar, Female Halfling Monk 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 7 (-2)9 (-1)
Skills Athletics +1, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp. 1 Darkwood Shield.


Social Check DCs


Trym Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. Her auburn hair is braided into rings. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Trym studied abroad. She dropped out of school before completing her studies. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Trym Jamjar, Female Halfling Warrior 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 7 (-2)10 (+0) 17 (+3)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Arannis will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Arannis Ariessus, Male Elf Expert 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 5 (-3)12 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 4000 cp.


Social Check DCs

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