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NPC Generator

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Advanced [show]


Ootah Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her white hair is cut short. She has several tiny sapphire earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.

History: Ootah was born in the south. At a young age she loved to build and create. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Antagonistic, Lazy. Bonds: Rich, In love. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Ootah Sherwood, Female Half-Orc Warlock 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)6 (-2) 9 (-1)6 (-2)
Skills Arcana +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. 4 Thunderstones.


Social Check DCs


Herleva Wheatley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Herleva took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Criminal record, Nature. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Herleva Wheatley, Female Human Ranger 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp.


Social Check DCs


Gurdis Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet.

Personality: She is a Engraver first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the east, but her parents moved at a very young age to the south. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Engraver for hire.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and wants to open a new tavern

Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Gurdis Silverstone, Female Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 7 (-2)7 (-2)
Skills Nature +2, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Agnes Ansley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy grey pantaloons and a green scarf. Her golden hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Agnes Ansley, Female Human Commoner 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs

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