Foxilon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long chestnut hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Foxilon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a dire rats raid, leaving Foxilon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Foxilon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Mentor, Enemies. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 1 Superior lock.
Vanchu Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her white hair is knotted and matted. She has gleaming, smiling violet eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Vanchu is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.
Motivation: She feels threatened by others; and to unite with her sister
Flaws: Shy, Disease, Fearful. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 11 (+0) | 6 (-2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 400 gp. 1 Banded mail.
Harriet TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a colorful flower in her brown hair. Her fierce amber eyes like to dwell on things.
Personality: Harriet is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Brewer profession.
History: She was born on a small isolated farm. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 7 years.
Motivation: To be a Brewer again.
Flaws: Depressed. Bonds: Attractive, Job, Nature, Rich. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. 1 Climber’s kit.
Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
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