Emerald Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her gray fur is lengthy. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emerald took refuge in the large cave and found the beat up shortbow and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Bonds: Family, Military, Nature, Adventurer. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Eloise Rodney, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of magic around her neck, and a morningstar on her belt. Her red hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to loving parents in a slum to the west. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Ekk Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered mace and tarnished spear as well. Her silver hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Jeweler. She has a habit of throwing herself into exceedingly dangerous situations.
History: Ekk was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She has achieved small success as a Jeweler.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp. 1 Banded mail.
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a shield. His yellow fur is kept up in a ponytail inside a broad hat. He has gleaming, smiling blue eyes.
Personality: Overbrimming with self-confidence, Harvest isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Dilettante mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
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