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NPC Generator

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Advanced [show]


Marigold Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a slight overbite and is overall scrawny. She keeps her chestnut hair in a flapper bob. She has a tattooed face.

Personality: She dislikes all the random violence that takes place in the east. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Pacifist. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Marigold Shadowquick, Female Halfling Cleric 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 5 (-3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 50 gp.


Social Check DCs


Shamash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has moderate length white crest. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: Born to a Bather, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Fighting, Disciplined. Flaws: Selfish, Impulsive. Bonds: Poor, Criminal record. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Shamash Beryntolthropal, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 8 (-1)7 (-2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his golden hair up. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Ralf Pickering, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Athletics -1, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Virra Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her skin is fair and her fingers are delicate and long. Her hair is short and white. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Calm and collected, she is a well trained Spice Merchant. She is lazy and tries to find solutions quickly.

History: She was born at the edge of vast plains. Virra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero

Flaws: Lazy. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Virra Glittergem, Female Gnome Aristocrat 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)6 (-2) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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