Fargrim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Racist. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Amber (110 gp).
Flame Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat, and carries halberds. His fur is white, silky, and of moderate length. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Flame was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Flame's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Flame and his spouse have recently divorced.
Motivation: He is content.
Ideals: Fighting. Flaws: Addict, Mundane, Antagonistic. Bonds: Attractive. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Moss agate (10 gp). 1 Banded mail.
Mozikth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a quarterstaff. His crest is blue and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has achieved small success as a Bounty Hunter.
Motivation: He's in love; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Sensitive. Bonds: Nature, Job, Has a crush. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 50 gp.
Adelard Rutland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His brown hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Adelard hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels that his past leaves him morally obligated to help; and someone believes him a fraud
Ideals: Disciplined, Philantrophist. Bonds: Enemies, Criminal record. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Red spinel (130 gp). 1 Masterwork Uncommon Weapon.
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