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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jarsali Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. She has blonde hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north to a Spy, Jarsali learned a great deal about her father's area of expertise. In her 10th year, her parents were killed by a orcs raid, leaving Jarsali alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: Gnomish compassion; and she is unsatisfied with her job

Flaws: Antagonistic, Racist. Bonds: Immigrant, Job, Enemies. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Jarsali Suithrasas, Female Half-Elf Fighter 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)8 (-1) 5 (-3)10 (+0)
Skills Investigation +1, Medicine -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp. Lapis lazuli (15 gp).


Social Check DCs


Three On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she typically wears brown cloth garments or leather armor. Her long brown fur is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west her family was never financially stable. Three was born on a far western forest where she grew up under the tutelage of her father, an expert Carter. She moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Three On the Water, Female Tabaxi Paladin 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. Coral (80 gp). 1 Disguise kit.


Social Check DCs


Seebo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Navigator, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Military. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Seebo Timbers, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)5 (-3) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His auburn hair is matted, messy, and big. He has hazel eyes and a blue hat with a tan feather.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Halimath Meliamne, Male Elf Commoner 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)10 (+0) 6 (-2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs

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