Everard Dumph, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears bulky brown painted plate armor. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Many gnolls want him driven away; and further expansion of business
Ideals: Passionate. Bonds: Military, Rich, Job, Enemies. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Don Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Carter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a dilettante again
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Nature, Military. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 3 (-4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
Possessions: Eye agate (11 gp).
Willow TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears red trousers with black and tan striped suspenders. She wears various colorful collared shirts. She keeps her white hair in a pixie cut. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Fisher. She turns her eye from what people do, preferring to live and let live. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the west to a Fisher, Willow learned a great deal about her father's area of expertise. When Willow reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and she's in love
Ideals: Fighting. Bonds: Job, Military, Has a crush. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp. Red spinel (80 gp). Jet (80 gp). 1 Masterwork Uncommon Weapon.
Enidda Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She sports tan clothing, slightly heavier than average wear. Her blonde hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She works hard and plays hard.
History: Her mother raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.
Motivation: She wants revenge against brigands; and she has money and likes to spend it
Ideals: Athletic. Flaws: Hedonist. Bonds: Nature, Rich, Enemies. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp.
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