Donaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His red crest has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: Born in the east to a Spice Merchant, Donaar learned a great deal about his mother's area of expertise. He worked as a nervous Spice Merchant and found it very stressful. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.
Motivation: Further expansion of business; and money/treasure
Flaws: Disease, Impulsive. Bonds: Rich, Attractive, Job, Family. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 1 Breastplate.
Vonbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He wears his black hair down. His eyes are amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: Vonbin was born with his father's beautiful face. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and doesn't want to be a assassin and was forced into it by his family
Flaws: Cynical, Lazy. Bonds: Attractive, Slave, Has a crush, Family. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Bathin Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are black.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.
History: Bathin was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 240 gp.
Mardnab Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears light armors faded through time and improper care. She has wavy golden hair. Her fierce green eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born in the south. She has had some formal poetry training, and achieved minor success. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and an old rival family wants her found
Ideals: Optimist, Artistic. Bonds: Attractive, Immigrant. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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