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NPC Generator

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Advanced [show]


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears grey trousers with white and red striped suspenders. He wears various colorful collared shirts. His silver hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 8 years old his parents immigrated from the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Insane, Fearful. Bonds: Criminal record, Immigrant. Occupation: Stableman

Voice: German accent

Attributes [hide]

Dalgal Gorunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)8 (-1) 10 (+0)2 (-4)
Skills Acrobatics +1, Performance -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 140 gp. 1 Half-Plate.


Social Check DCs


Cory Bing, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy grey suit. His blonde hair is thinning but still full. His eyes are a pleasant hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cory was born on a far southern island where he grew up under the tutelage of his father, an expert Banker. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Artistic, Impeccable. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Bing, Male Human Wizard 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)7 (-2) 14 (+2)9 (-1)
Skills Arcana +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Everburning torch.


Social Check DCs


Philomena Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is wearing the road beaten gear of a warrior. She has a hunchback. Her hair is red and curly. Her gray eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has all her life been fascinated with poetry.

History: Philomena was raised in a hard working conservative environment. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Philomena Whispermouse, Female Halfling Cleric 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Vicky Rodney, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She has a slight overbite and is overall scrawny. Sporting a black mohawk this woman's hair draws a lot of attention. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well

Ideals: Justice, Impeccable. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Vicky Rodney, Female Human Adept 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)13 (+1) 7 (-2)12 (+1)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs

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