Braak England, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He has moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Sarai Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears red leather gloves, a red jacket, and tight pants. She is muscular with a powerful set of arms. She has wavy black hair. Her amber eyes dart from person to person.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with her god.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gifted student she started as a Body Guard, but she got bored and became a Brewer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Body Guard again; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Religious, Job, Rich. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp.
Geva Hallewell, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She plays an instrument quite well.
History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her mother's forge. She is untrained/undisciplined, which makes her dangerous.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Insane, Ugly. Bonds: Job. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Sardonyx (70 gp).
Mugrunden Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying blue crest a little too much giving a sharp blue color. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: The child of a Dyer, who enjoyed hunting, Mugrunden was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mugrunden took refuge in the ruined castle and found the beat up lance and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Shy. Bonds: Poor, Attractive, Nature. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp.
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