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NPC Generator

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Lvl.
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Seed

Advanced [show]


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely brown suit with blue socks and a vest with buckled shoes. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Ralf was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Ralf Bentley, Male Human Warrior 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)7 (-2) 11 (+0)4 (-3)
Skills Arcana +0, Deception -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp. Banded agate (11 gp). 1 Good lock.


Social Check DCs


Mara Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears just a yellow suit. Her white hair is well kept. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Mara was born in the north. At a young age she loved to build and create. A freak accident while working with her Seamstress mother left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Persistence. Flaws: Depressed, Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Mara Dulmage, Female Half-Elf Adept 2
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Bathin Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has wavy black hair. His eyes are red and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of eastern immigrants he idolized his mother. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Bathin Kindness, Male Tiefling Wizard 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 4 (-3)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light tan in addition to tight pants. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Insane, Depressed, Racist. Bonds: Immigrant. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics -1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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