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NPC Generator

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Advanced [show]


Ghesh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His top hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with lycanthropy at a very young age, Ghesh has worked very hard to control his curse. He has never given up on his music dream.

Motivation: To reunite with his absent mother; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Ghesh Dhyrktelonis, Male Dragonborn Paladin 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries clubs. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and to pay off his debts

Ideals: Entrepeneur, Fighting, Joker. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

John Kent, Male Human Aristocrat 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)11 (+0) 14 (+2)7 (-2)
Skills Athletics +0, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Ar-Karo Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He has a moderate pudge and is not very fit. His golden hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Ar-Karo Ryley, Male Half-Orc Warrior 1
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)12 (+1) 11 (+0)9 (-1)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp. Amber (70 gp).


Social Check DCs


Torbera Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is kept up in a ponytail inside a Stetson hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Torbera Fallack, Female Dwarf Aristocrat 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs

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