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NPC Generator

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Advanced [show]


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of strength around his neck, and a lance on his belt. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Slave. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 5 (-3)7 (-2)
Skills History +1, Intimidation +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Ishgha Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ishgha was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He struck the Jeweler job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a shoemaker again

Ideals: Athletic, Justice, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Ishgha Shelley, Male Half-Orc Ranger 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)5 (-3) 12 (+1)5 (-3)
Skills Performance -1, Religion -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Silver comb with moonstones (200 gp).


Social Check DCs


Delg Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Delg Steelfist, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Obsidian (11 gp). 1 Banded mail.


Social Check DCs


Nordak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a brown and white robe with the hood down. His silver hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Nordak took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insomniac, Disease, Insane. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Nordak Daraln, Male Dwarf Adept 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 7 (-2)7 (-2) 7 (-2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Hourglass.


Social Check DCs

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