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NPC Generator

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Advanced [show]


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his auburn hair up in a very large beehive style do. His eyes are likewise amber.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: When he was but 4 years old his parents immigrated from the north. Orryn was born on a far northern plains where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Immigrant, Religious. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Orryn Dunben, Male Gnome Commoner 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 4 (-3)16 (+3)
Skills Acrobatics +3, Animal Handling -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Osco Warmwater, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Smokesticks.


Social Check DCs


Orryn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer father left him crippled. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Poor, Guardian, Criminal record. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Orryn Fapplestamp, Male Gnome Paladin 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)6 (-2) 8 (-1)6 (-2)
Skills Insight +1, Religion +0
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. Rose (30 gp). Pink pearl (110 gp).


Social Check DCs


Theriatis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Theriatis Xistsrith, Male Elf Druid 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 1 (-5)9 (-1) 11 (+0)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. Iolite (30 gp). Deep green spinel (40 gp). Lapis lazuli (10 gp).


Social Check DCs

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