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NPC Generator

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Advanced [show]


Oloric Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Spy job and began his own company from there.

Motivation: To settle down with his crush; and he's in love

Ideals: Extrovert. Flaws: Ugly. Bonds: Guardian, Poor, Job, Has a crush. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Oloric Holderhek, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +0, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Ahrim Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly axes and scythes. His black hair is still thick. His black unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Impulsive. Bonds: Attractive, Criminal record, Adventurer. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Ahrim Open, Male Tiefling Expert 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 800 sp.


Social Check DCs


Immeral Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a yellow suit, black shirt, and green tie. His blonde hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Engraver, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He has worked as a Roofer like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Immeral Jacobs, Male Half-Elf Barbarian 2
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Delebean Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He wears a broad hat to cover his moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Poor, Enemies. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Delebean Scheppen, Male Gnome Druid 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)10 (+0) 7 (-2)11 (+0)
Skills Nature +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs

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