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NPC Generator

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Advanced [show]


Baelitae Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses in yellow turtlenecks beneath a red coat with brown slacks. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a very good compulsive liar and kleptomaniac.

History: Baelitae was raised in a hard working conservative environment. Baelitae was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baelitae decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Job. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Baelitae Richie, Female Half-Elf Wizard 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Peridot (40 gp).


Social Check DCs


Chem Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right leg appears badly burned and disfigured. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Tailor. A true patriot, Chem would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Chem was raised in a hard working conservative environment. When Chem reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Chem Comedy, Male Tiefling Rogue 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp. 1 Bullseye lantern.


Social Check DCs


Merihim Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is slicked back into a classic pompadour. His black eyes peer out from beneath his deerstalker green hat.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Sage, who enjoyed hunting, Merihim was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Merihim Cryptic, Male Tiefling Druid 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Smoky quartz (50 gp).


Social Check DCs


Stannor Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His black hair is cut short with large spiked bangs in the front. His eyes are violet and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Half-Elven compassion; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Religious. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Stannor Swiftwhistle, Male Halfling Monk 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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