Fargas Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries morningstars. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Fargas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fargas's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. 1 Half-Plate.
Two Llamas Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has no fur. His eyes are yellow.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Two Llamas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: A deep hatred of giants; and he is greedy
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Thamuz Chance, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this man is well dressed, constantly wearing a green suit, black shirt, and violet tie. His brown hair is singed and shortened. His fierce silver eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Thamuz's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Ugly, Insomniac, Depressed. Bonds: Immigrant. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 330 gp.
Carlin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean tan cloak covering her clean studded leather, and carries rapiers. Her long brown hair is drawn into a two foot long braid. Her blue eyes peer out from beneath her deerstalker tan hat.
Personality: Stoic and calm, she prefers to meditate than take action. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Carlin was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in rapier use. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting, Disciplined. Bonds: Adventurer, Poor, Enemies. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 20 (+5) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
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