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NPC Generator

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Advanced [show]


Portia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears loose pants and a collared shirt complete with sweater beneath her coat. Her small hat is riddled with cuts and holes. Her eyes are amber and beady.

Personality: She will rave to anyone who will listen. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born on a small isolated farm. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a Navigator soon after.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Portia Honeypot, Female Halfling Rogue 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)10 (+0) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -3 / 1d4-5, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Tanglefoot bags.


Social Check DCs


Leshanna Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She wears a Stetson hat to cover her moderate length white hair. This gray eyed westerner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Leshanna grew up listening to her father's many stories. Leshanna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Leshanna Bohm, Female Half-Elf Wizard 3
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 10 (+0)5 (-3)
Skills Medicine +2, Persuasion -1
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Zagga Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered red stockings. She is bristling with hidden weapons, mostly quarterstaffs and maces. Her long red hair is drawn into a two foot long braid. Her eyes are a pleasant blue.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her mother. She went to a religious school and was inspired by the priests there in charitable deeds. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Zagga Weld, Female Half-Orc Wizard 1
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 6 (-2)9 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Modean Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. He has black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich, Military. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Modean Larceny, Male Tiefling Wizard 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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