Vanuath Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt, and is pretty ugly. He keeps his auburn hair in a flapper bob. His eyes are a pleasant brown.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a slaver, Vanuath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Mentor, Adventurer. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Gunnloda Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy grey dress. Her hair is brown and curly. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Disease, Addict, Insomniac. Bonds: Attractive, Rich. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 pp.
Nalral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: Nalral was born in the north. At a young age he loved to build and create. In his 14th year, his parents were killed by a gnolls raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud.
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Banded agate (5 gp).
Bertram Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
