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NPC Generator

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Advanced [show]


Hupe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He wears a red cloak and cross-gartered tan stockings. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found; and to unite with his brother

Bonds: Enemies, Immigrant, Poor, Criminal record, Family. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hupe Goodearth, Male Halfling Monk 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)13 (+1) 5 (-3)18 (+4)
Skills Performance +6, Survival -1
Senses Passive Perception 7
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Trey Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many black ritualistic tattoos. He wears light armors faded through time and improper care. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trey was born with his father's beautiful face. When Trey reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels kind of lost in life.

Ideals: Joker. Flaws: Depressed. Bonds: Military, Attractive. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Trey Galanodel, Male Half-Elf Warrior 1
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Darkwood Buckler.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Gormogord Stoutman, Male Halfling Fighter 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Athletics -1, Deception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Valida Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of morningstars on her belt, each one with a opal on the hilt. Her white hair has been sun bleached extensively. This gray eyed westerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.

History: She was born in a small mountains village. Her mother took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Mortician, and she later adopted a second son.

Motivation: She seems to be bored by most things; and doesn't want to be a mortician and was forced into it by her family

Ideals: Fighting, Pacifist. Flaws: Selfish, Mundane. Bonds: Nature, Family. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Valida Steelfist, Female Dwarf Expert 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)5 (-3) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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