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NPC Generator

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Advanced [show]


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large grey mantle and cape that has been intricately interwoven into her black robe. Her white hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Gurdis Brazzik, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)9 (-1) 12 (+1)4 (-3)
Skills History +1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Paymon Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Sailor uniform. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Paymon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Paymon Vice, Male Tiefling Druid 2
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 5 (-3)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 pp. Eye agate (9 gp). Amethyst (150 gp). Tiger eye turquoise (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Elysande Snape, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her chestnut hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 8 years old her parents immigrated from the north. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Scribe for hire.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Job, Immigrant, Rich. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Elysande Snape, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 10 (+0)5 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


Harvest On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her long orange fur is drawn into a two foot long braid. Her amber eyes dart from person to person.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Bowyer, but she got bored and became a Locksmith. She has worked as a Locksmith like her mother before her.

Motivation: She feels the way she acts is they only way to get by in the world; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Slave, Job. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Harvest On the Mountaintop, Female Tabaxi Fighter 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 4 (-3)12 (+1) 4 (-3)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 130 gp. 2 Antitoxin.


Social Check DCs

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