Orianna Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fancy black dress. Her long white hair is drawn into a two foot long braid. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: She was born several months after her father was called into army service. Her druidic abilities were realized during a raid on her village. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 10 pp.
Anne Wakefield, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear brown pants and tee shirts. Sporting a golden mohawk this woman's hair draws a lot of attention. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Attractive, Immigrant. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Alexandrite (300 gp).
Meena Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern woman dresses in collared shirts and wears a proper scarf over her head. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.
History: She was always a brilliant, if unscrupulous mind. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Religious, Military. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Nicholas Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and blue robe with the hood down. He sports a flattop hair cut. His amber eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Herbalist; and to find somewhere to settle down
Ideals: Disciplined. Flaws: Mundane, Insane. Bonds: Attractive, Has a crush. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Deep green spinel (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
