Lilith Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it and is in decent physical shape. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are silver and she is always smoking a pipe.
Personality: She likes to make people angry or surprised. She is a logical person and will generally grow upset if things defy logic and science.
History: Lilith was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her son. Heartbroken, Lilith never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Percival Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Banded agate (15 gp).
Erdan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is slicked back into a classic pompadour. He has blue eyes.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Mason and found it very stressful. He was granted druidic powers by his dying brother.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is greedy
Ideals: Artistic, Gifted. Bonds: Job, Family, Rich. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 2 (-4) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Ootah Stapleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses in collared shirts and wears a proper scarf over her head. She wears her hair in dreadlocks. Her eyes are brown.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Around other people she will do her best to conceal her emotions and appear jolly.
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Depressed, Shy. Bonds: Military, Job, Adventurer. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 6 (-2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
