Pog Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of luck around his neck, and a whip on his belt. His tied-back hair is auburn. His brown eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Pog studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Tourmaline (100 gp).
Irann Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dark leathers with embroidery. Her red hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She then took over the family business and is one of the better Engraver for hire.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Ugly, Cynical. Bonds: Poor, Job, Immigrant. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Freshwater pearl (14 gp).
Seven Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His gray fur is singed and shortened. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 4 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. Star rose quartz (60 gp).
Adran Iranapha, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean tan cloak covering his clean studded leather. He is bald on top and has large red tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Adran lived on a farm with his father, near the main road leading to a nearby town. Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adran's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Bricklayer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 4 (-3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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