Helja Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, she is not a threatening figure. She has wavy brown hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a great chef.
History: Helja was born with her mother's beautiful face. Brilliant and gifted she never wanted to apply herself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Justice, Gifted, Fighting. Bonds: Rich, Attractive. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. 1 Masterwork Musical instrument.
Juliana Bradford, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With wild brown hair. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She loves telling others what to do and how they should feel about things. She believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, her parents were killed by a giants raid, leaving Juliana alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants
Ideals: Fighting, Athletic, Opinionated. Bonds: Attractive, Enemies. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 15 (+2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Sumnes Zhanini, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears rags and sports a simple walking cane. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted martial powers by her dying brother.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Draconic, Gnome, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 40 pp.
Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a tan and black handkerchief worn on her left side. She has wavy brown hair. She has hazel eyes and a tan hat with a black feather.
Personality: Caramip is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and wants her loneliness to end
Ideals: Extrovert, Logical. Bonds: Has a crush, Adventurer, Immigrant, Enemies. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Large well-done wool tapestry (100 gp). 4 Tanglefoot bags.
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