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NPC Generator

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Advanced [show]


Traulam Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A 4'10" western woman, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She wears her blonde hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the west. As a young adult she joined a group advocating for an improvement in Elven conditions. She left for the west, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Antagonistic, Racist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Traulam Dalanthan, Female Elf Wizard 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 4 (-3)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Red spinel (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Raam Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His brown hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are red.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he has a crush on the local glassblower

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Mentor, Has a crush. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Raam Victory, Male Tiefling Barbarian 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)7 (-2) 7 (-2)15 (+2)
Skills History +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1800 sp. 1 Good lock.


Social Check DCs


Cora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her green robe. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. Her silver hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.

History: Her mother raised her in a mountain cabin. After coming to the age of reason, Cora took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Cora Warmwater, Female Halfling Paladin 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs


Dynamic Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a faded coat and loose pants complete with deerstalker hat. Her fur is cinnamon, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.

History: Dynamic was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Dynamic Candle, Female Tabaxi Adept 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)8 (-1) 7 (-2)13 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 260 gp. 8 Acid flasks.


Social Check DCs

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