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NPC Generator

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Advanced [show]


Reddlepop Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, tan, dusty cloak, and is pretty ugly. Her golden hair is long and unkept. Her hazel eyes are slightly larger than normal.

Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.

History: Reddlepop was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to her current location. She now owns her own business.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to be a layabout again

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Immigrant, Enemies. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Reddlepop Miggledy, Female Gnome Bard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Malquis Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'11" and is generally shirtless and showing off her tattooed chest. Her right hand appears badly burned and disfigured. Her red hair is still thick. She has gleaming, smiling green eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She feeds upon the attention of others.

History: She was born at the edge of vast forest. Malquis liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and she is content

Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Server

Voice: French accent

Attributes [hide]

Malquis Berevan, Female Half-Elf Monk 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 4 (-3)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Onyx (40 gp).


Social Check DCs


Naamah Sadness, Female Tiefling [Permalink]

Personal [hide]

Description: She usually wears her black robe and has her pickaxe always slung over her shoulder. She carries with her a set of pickaxes on her belt, each one with a sapphire on the hilt. She has moderate length brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Naamah hails from a village terrorized by goblins. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Ploughman; and she's attracted to the pc

Ideals: Fighting, Gifted, Logical. Bonds: Enemies, Has a crush. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Naamah Sadness, Female Tiefling Ranger 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 8 (-1)6 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rose (20 gp). 1 Superior lock.


Social Check DCs


Vondal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vondal is combative with any and all who dare try his patience in the slightest.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Justice. Flaws: Insomniac. Bonds: Religious, Mentor. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Vondal Goblinbane, Male Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)11 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 30 gp.


Social Check DCs

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