Adam Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair up in a very large beehive style do. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Adam hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly, Antagonistic, Secretive. Bonds: Enemies, Military. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His white hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Masterwork Musical instrument.
Gorbundus Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is red and curly. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.
History: Gorbundus hails from a village terrorized by illithids. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Enemies. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 320 gp. 1 Chain shirt.
Elegant On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple grey line shooting up and back down. Her beige fur has been sun bleached extensively. Her yellow eyes dart from person to person to random spaces in the air.
Personality: Elegant is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Elegant enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the east. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend
Ideals: Extrovert, Gifted. Flaws: Hedonist. Bonds: Immigrant. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
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