Wrenn Offund, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Tanner. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Wrenn was born with his father's beautiful face. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a layabout again
Ideals: Impeccable. Bonds: Job, Attractive, Adventurer. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 16 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee -3 / 1d4-5, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Gurdis Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her warhammer always slung over her shoulder, and she perpetually has her warhammer ready. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are amber and catlike.
Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gurdis was raised in a hard working conservative environment. She found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: Wants her loneliness to end; and sabotage a competitor
Ideals: Fighting, Extrovert. Bonds: Has a crush, Job, Adventurer. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. White pearl (110 gp).
Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan tunic with green highlights, and long white pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His chestnut hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Sellsword business at a young age. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Sellsword.
Motivation: Retire the richest man in the north; and to end his boredom
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 350 gp. Iolite (40 gp). Carnelian (40 gp). Jade (50 gp).
Alice Compton, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her quarterstaff ready. Her chestnut hair is smooth and relatively long. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Butcher. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Gifted from a young age, Alice studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Butcher job and began her own company from there.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 10000 cp.
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