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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Mary Landon, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of sais on her belt, each one with a amethyst on the hilt. She wears her golden hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She loves telling others what to do and how they should feel about things. Flattery will make her almost putty in your hands.

History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Opinionated. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Mary Landon, Female Human Wizard 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp.


Social Check DCs


Shamil Ningel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tight fitting tan shirt and pants. She wears a small hat to hide her balding. She wears large thick round spectacles.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Shamil was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Guard, but she got bored and became a Barkeep. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Shamil Ningel, Female Gnome Sorcerer 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 7 (-2)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has cinnamon fur. He has a dull look in his yellow eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Rich, Mentor. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Seven Candle, Male Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp. Coral (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a well pressed and immaculate suit (or dress). He has dyed his greying brown hair a little too much giving a sharp brown color. He has hazel eyes and a brown hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Antagonistic, Depressed. Bonds: Religious, Family. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Marlee, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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