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NPC Generator

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Advanced [show]


Oriax Calm, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the south. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Poor, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Oriax Calm, Male Tiefling Warrior 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)16 (+3) 12 (+1)18 (+4)
Skills Acrobatics +1, Deception +6
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +6

Possessions: 150 gp.


Social Check DCs


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, tan, dusty cloak. He wears a broad hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: He was raised by priests from a young age. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Cockaby and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Insomniac, Shy, Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Cockaby Tarkelby, Male Gnome Barbarian 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


Theirastra Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of longbows on her belt, each one with a topaz on the hilt. Her hair is short and white. She has a dull look in her blue eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of a Engraver, who enjoyed hunting, Theirastra was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Theirastra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theirastra. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theirastra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and seeks redemption

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Theirastra Berevan, Female Elf Monk 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +0, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp. Freshwater pearl (7 gp).


Social Check DCs


Emeny Cromwell, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her red hair is long and unkept. Her violet eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. She takes great joy in being the best Bellfounder in town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her mother's forge. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.

Motivation: She is content; and further expansion of business

Flaws: Ugly, Shy, Disease, Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Emeny Cromwell, Female Human Monk 2
Medium (4'9") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 pp. Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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