Euphemia Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman wears a white shirt with thin grey vertical stripes and black pants. Her clothes are grease stained in places. Her white hair is matted, messy, and big. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic woman, Euphemia's first love is herself. Her second love is also herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: When she was but 8 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She has drifted from career to career and currently works as a Sellsword.
Motivation: Wants to open a new tavern; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp.
Marbas Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He keeps his silver hair in a flapper bob. He has silver eyes and a black hat with a white feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.
History: Marbas was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Adventurer, Criminal record, Job, Attractive. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 7 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +5
Possessions: 1400 sp. Iolite (50 gp). Violet garnet (500 gp). Deep blue spinel (500 gp).
Himo Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Himo was born with his father's beautiful face. Himo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Himo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of his brother; and to clean up the streets
Bonds: Guardian, Criminal record, Attractive, Family. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Shedinn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has copper crest. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Insane. Bonds: Job, Criminal record, Immigrant, Family. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
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