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NPC Generator

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Advanced [show]


Bathin Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing a long, green, dusty cloak. His hair is cut close to his head. His red unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bathin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bathin. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Artistic, Justice, Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bathin Compassion, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Moon Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her fur is white, silky, and of moderate length. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Moon Moon, Female Tabaxi Rogue 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Bolhild Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this woman wears a brown vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the west. After coming to the age of reason, Bolhild took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: Retire the richest woman in the west; and she is not mentally stable, and does not behave rationally

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Bolhild Gorunn, Female Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)8 (-1) 14 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Korfel Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt and is in decent physical shape. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Korfel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Philantrophist, Professionalism. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Korfel Selevarun, Male Half-Elf Druid 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)5 (-3) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Medicine +2, Stealth -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 800 sp. Golden yellow topaz (200 gp). Alexandrite (200 gp).


Social Check DCs

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