Anne Stafford, Female Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are violet.
Personality: Abrasive and pushy, she has a hard time making friends. She is an amazing painter.
History: Anne was raised in a hard working conservative environment. When Anne reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Butcher for hire.
Motivation: To be a Bounty Hunter again; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Butcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Wymar Hale, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair and beard is wavy and long. He has a tattooed face.
Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Rich, In love. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He is portly but not overly obese. He keeps his white fur in a pixie cut. His green eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Windy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a slaver, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. One day when Windy was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Windy was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break
Ideals: Artistic. Flaws: PTSD. Bonds: Family, Mentor, Adventurer. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp.
Tawar Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is braided into rings. Her blue eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Tawar lived on a farm with her father, near the main road leading to a nearby town. She moved out east to avoid the crime she committed. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable.
Ideals: Professionalism, Philantrophist. Bonds: Family, Criminal record. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp. 1 Masterwork studded leather.
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