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NPC Generator

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Advanced [show]


Mialee Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears yellow cloth garments or leather armor. Her golden hair is heavily combed to the right. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of eastern immigrants she idolized her mother. She found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: To protect her home; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Guardian. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Mialee Gracey, Female Half-Elf Wizard 3
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Antitoxin. 1 Smokesticks. 1 Antitoxin.


Social Check DCs


Akmen Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. He has dyed his greying blue hair a little too much giving a sharp blue color. His black eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Ideals: Gifted, Philantrophist. Bonds: Attractive, Family, Adventurer. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Akmen Anarchy, Male Tiefling Rogue 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 7
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Insight +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2

Possessions: 700 sp.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Fargrim hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Enemies, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Expert 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)8 (-1) 6 (-2)5 (-3)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Valorean Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin white vertical stripes and grey pants. His copper crest is singed and shortened. His eyes are gold and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Valorean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Debt. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Valorean Bhenkumbyrznaax, Male Dragonborn Rogue 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)5 (-3) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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