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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His white fur is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Cask was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Glassblower soon after.

Motivation: To be a Bellfounder again.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Cask In the Wind, Male Tabaxi Commoner 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 13 (+1)8 (-1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Cairn Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His purple hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, his parents were killed by a giants raid, leaving Cairn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He feels kind of lost in life; and a deep hatred of giants

Flaws: Insane, Depressed, Lazy. Bonds: Attractive, Mentor, Enemies. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Cairn Mute, Male Tiefling Druid 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)14 (+2) 6 (-2)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Giselle Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a violet vest and prefers brown and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. With bright auburn hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has always had a great fascination with Human culture. She is a great chef.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Addict, Racist. Bonds: Military. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Giselle Thompson, Female Half-Elf Fighter 2
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Good lock.


Social Check DCs


Helen Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'8". She wears bulky yellow painted plate armor, and her gloved hand is found clutching a whip. Her golden hair is cut jaggedly and amateurishly. Her eyes are gray and beady.

Personality: Her tongue was cut out and she uses sign language. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Jeweler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Regain custody of her daughter; and doesn't want to be a shepherd and was forced into it by her family

Ideals: Artistic. Flaws: Ugly, Disease, Mundane. Bonds: Family. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Helen Ray, Female Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)6 (-2) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Red garnet (120 gp).


Social Check DCs

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