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NPC Generator

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Advanced [show]


Conrad Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His black hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has taken up work as a Mayor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Flaws: Antagonistic, PTSD, Racist. Bonds: Rich, Job. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Conrad Selevarun, Male Half-Elf Commoner 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Helja Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She prefers to wear flannel. She has a hunchback. Her auburn hair is unkempt and raggedy. Her amber eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She left for the west, certain she would find work there.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Helja Dankil, Female Dwarf Adept 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp.


Social Check DCs


Trail Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. Her fur is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are white and perfect.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a goblins raid, leaving Trail alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and someone believes her a fraud

Flaws: Emotional. Bonds: Attractive, Military, Religious, Enemies. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Trail Of Ale, Female Tabaxi Cleric 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Raer Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He wears a violet costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a monstrous two handed axe. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are violet.

Personality: Raer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Raer was born the youngest of three triplets. Raer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Extrovert. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Raer Mancilla, Male Half-Elf Fighter 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)12 (+1) 4 (-3)10 (+0)
Skills Animal Handling -1, Medicine -1
Senses Passive Perception 7
Languages Common, Elven, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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