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NPC Generator

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Advanced [show]


Arannis Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His right hand appears badly burned and disfigured. With bright silver hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arannis Iranapha, Male Half-Elf Fighter 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)5 (-3) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tyna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is typically in her Layabout uniform, marred by teas. Her brown hair, when down, is lengthy. Her violet eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Like her mother and her sister before her, after school she went straight into learning to become a Layabout. She struck the Layabout job and began her own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Tyna TellPenny, Female Halfling Paladin 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)8 (-1) 4 (-3)12 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 gp.


Social Check DCs


Chad Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a sword. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Justice, Fighting. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Chad Walcott, Male Human Ranger 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Stannor Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large red jacket. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and to settle down with his crush

Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Has a crush. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Stannor Greenbottle, Male Halfling Cleric 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)12 (+1) 10 (+0)6 (-2)
Skills Intimidation +0, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Banded mail.


Social Check DCs

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