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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hugolina Kensley, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on her right hand. She wears a wide-brimmed hat to cover her moderate length brown hair. She has gleaming, smiling green eyes.

Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She takes great joy in being the best Priest in town.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She has worked as a Priest like her father before her.

Motivation: Expand her business; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: In love, Job. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Hugolina Kensley, Female Human Monk 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears just a blue suit. Her golden hair, when down, is lengthy. Her eyes are gray and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Merchant father left her crippled. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She wants to get laid; and meet up once more with her childhood friend

Flaws: Disease, Secretive. Bonds: Nature, Adventurer, Has a crush. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Caramip Fabblestabble, Female Gnome Monk 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Roge Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his trident ready. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Fisher, Roge learned a great deal about his mother's area of expertise. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Roge Elderberry, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Nature +1, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Calcitro Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Calcitro does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Calcitro reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Calcitro Goodearth, Male Halfling Monk 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 700 sp. 1 Chain shirt. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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