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NPC Generator

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Advanced [show]


Geoffrey Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his red hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Samuel, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 9 (-1)6 (-2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Average lock.


Social Check DCs


Agnes Oakley, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her left hand appears badly burned and disfigured. Her tied-back hair is blonde. Her eyes are gray and beady.

Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.

History: Her father raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a crush on the local Mayor; and doesn't want to be a fisher and was forced into it by her family

Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Agnes Oakley, Female Human Aristocrat 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Maynild Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. She has a dull look in her hazel eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. As long as the job gets done she does not care how it got done.

History: She was born to loving parents in a slum to the south. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has worked as a Mayor like her father before her.

Motivation: To unite with her brother; and she'd like to take her coworkers down a peg

Ideals: Athletic, Professionalism. Bonds: Job, Poor, Family. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Maynild Crane, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 5 (-3)17 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 90 gp. Banded agate (10 gp).


Social Check DCs


Seraphina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Calm and collected, she is a well trained Fletcher. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Fletcher.

Motivation: Money/treasure.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Seraphina Glenfellow, Female Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)9 (-1) 7 (-2)5 (-3)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs

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