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NPC Generator

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Advanced [show]


Lavinia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her tied-back hair is white. Her eyes are amber and she is always smoking a pipe.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of western immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lavinia took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the west; and meet up once more with her childhood friend

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Lavinia Warmwater, Female Halfling Bard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)15 (+2) 10 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 110 gp.


Social Check DCs


Dariff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is typically in her Sailor uniform. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses divination through singing.

History: The child of southern immigrants she idolized her mother. When Dariff reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Sailor job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.

Ideals: Gifted. Bonds: Job, Nature, Immigrant, Military. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Dariff Lutgehr, Female Dwarf Warlock 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 7 (-2)4 (-3)
Skills Athletics +2, Insight +0
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (7 gp).


Social Check DCs


Gunter Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely yellow suit with pastel socks and a vest with buckled shoes. His chestnut hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Artistic, Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Gunter Flows, Male Half-Elf Commoner 3
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 8
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 6 (-2)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 sp. Bloodstone (70 gp). Red spinel (50 gp).


Social Check DCs


Seraphina Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt. Her red hair is styled in orderly dreadlocks. Her brown eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving Seraphina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Fighting, Athletic, Joker. Flaws: Hedonist. Bonds: Rich. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Seraphina Leagallow, Female Halfling Druid 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp. Obsidian (4 gp).


Social Check DCs

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