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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Oblar was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and expand his business

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Job, Rich. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Oblar Jamjar, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Zephan Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Fortune-teller. He carries a battered nunchaku and tarnished greataxe as well. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Zephan Silence, Male Tiefling Cleric 1
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 8 (-1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long golden beard, and similarly colored long hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: Bertram was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Family. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Tealeaf, Male Halfling Paladin 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp.


Social Check DCs


Rosalind Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop hair cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in the south her family was never financially stable. Rosalind was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosalind decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Impulsive, Shy. Bonds: Poor, Attractive, Criminal record. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Rosalind Ramsay, Female Human Monk 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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