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NPC Generator

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Advanced [show]


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy golden hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Athletic. Bonds: Rich, Military, Job, Enemies. Occupation: Detective

Voice: French accent

Attributes [hide]

Simon Anderton, Male Human Aristocrat 2
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)11 (+0) 9 (-1)17 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Miles Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on his belt. He has styled his red hair well, parting it to the right. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a goblins raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Religious, Enemies. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Miles Everleigh, Male Human Warrior 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Tenena Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her auburn hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is lazy, self-centered, vain, and jealous.

History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tenena took refuge in the old dungeon and found the beat up sai and armor she uses now. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To protect her home; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Military, Nature, Guardian. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Tenena Raulnor, Female Gnome Rogue 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Lone In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a pastel costume with the symbols of the four houses of cards on her torso. She keeps her beige fur in a pixie cut. Her eyes are likewise blue.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She ran away from her former home and has been making her living as a Crown-heir for the past few years.

Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Lone In the Storm, Female Tabaxi Warlock 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 7 (-2)6 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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