Krimmon Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His golden hair is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Job. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Traubon Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He is dressed in an above average manner. His hair is blonde, silky, and of moderate length. He is baby faced.
Personality: Traubon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a necromancer, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Mentor, Family. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 10 (+0) | 5 (-3) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 pp. Alexandrite (200 gp). 2 Tanglefoot bags.
Thamior Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Guard, Thamior learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Flaws: Addict, Racist, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Antrara Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears skinny pants and wears a black and grey robe with the hood down. Her gold crest is unkempt and raggedy. Her eyes are likewise gold.
Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Dilettante, her mother struggled to pay the bills. Antrara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Antrara and her spouse have recently divorced.
Motivation: She's in love.
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 150 gp. 1 Masterwork manacles.
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