Kristryd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of strength around her neck, and a trident on her belt. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and wants her loneliness to end
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp.
Valafar Shame, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears an entirely green suit with red socks and a vest with buckled shoes. His white hair is lengthy and is close to two feet long. His eyes are gold.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Valafar's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 4 (-3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 330 gp.
Drifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'4" and prefers to wear pastel pants and tee shirts. Her left hand appears badly burned and disfigured. Her fur is short and white. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. She is a great chef.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She inherited the family business which she has now maintained for 11 years.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Addict. Bonds: Religious, Job. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. 1 Antitoxin.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly halberds and maces. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Criminal record, Enemies. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1100 sp. 1 Half-Plate.
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