Pandjed Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His crest is red and curly. His eyes are likewise red.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. Pandjed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Sage job and began his own company from there.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Job, Adventurer, Nature, Immigrant. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Burgell Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy tan pantaloons and a black scarf. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Burgell was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Burgell's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Impeccable. Flaws: Secretive, Antagonistic. Bonds: Religious, Enemies. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 380 gp. Coral (60 gp). Lapis lazuli (7 gp). Deep green spinel (60 gp).
Torgga Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears brown cloth garments or leather armor. She has a very tight haircut. Her amber eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the west. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She served in the navy to pay for her family's outstanding loans. Cursed with lycanthropy at a very young age, Torgga has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and many goblins want her driven away
Ideals: Pacifist. Flaws: Disease, Fearful. Bonds: Enemies, Military. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp. Brown-green garnet (70 gp). Jet (70 gp).
Nalral Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He is physically well-built. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Adventurer, Slave, Criminal record. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
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