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NPC Generator

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Advanced [show]


Kite Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His red fur is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Kite Of Wine, Male Tabaxi Fighter 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Luthra Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is smooth and relatively long. She has several tiny emerald earrings on each ear.

Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Luthra was born in the south. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Retire the richest woman in the south; and she loathes her own lifestyle

Ideals: Entrepeneur, Persistence. Flaws: Hedonist, Depressed. Bonds: Rich. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Luthra Nucklestamp, Female Gnome Monk 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 9 (-1)6 (-2)
Skills Arcana +2, Deception +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 390 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Cask Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. Her yellow fur is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cask took refuge in the large cave and found the beat up shield and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist, Mundane. Bonds: Attractive, Nature. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Cask Of Ebony, Female Tabaxi Druid 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. 1 Banded mail.


Social Check DCs


Ahrim Still, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is knotted and matted. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Spy, Ahrim learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

Ahrim Still, Male Tiefling Fighter 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 6 (-2)14 (+2)
Skills Investigation +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Jet (160 gp). Moss agate (16 gp). Red garnet (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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